Factorio BA Playthrough #7
So I said I'd do something productive and the hint of getting started on circuits really didn't appeal. I knew however, that a wood farm would get my interest and maybe see me progress to finishing basic circuits. So that is where I started.
The whole tree farm process is pretty easy, take water, tree seeds and soil and you get trees to cut up into wood. Tree seeds are cultivated in special little tree seed farms, which take the Angel's Bioprocessing trees that you find all over the map. All the soil is made from mud and compost, which is currently a by-product of the power plant. Mud is just refined muddy water, from a special deep pump that pulls it out the water.


I did forget how much an issue the saw blades are, and I took several attempts to get this working. However, this circular belt should keep the saw blades flowing. But it looks like I've started getting low power? The power plant should satisfy all my needs right now? Except I'm not getting the wood bricks out fast enough because I'm back stuffed on brown algae. Don't @ me Emp_Zealoth, I still disagree! I cut power to the base to prevent a brown out, followed by clearing the brown algae.

I take this time to change my soil process to consume more compost, that should help. The issue is I can't recycle mud into muddy water just yet, so I need to run both systems in parallel to keep things running. I knock everything down and redesign, then once the power is back on, the system kicks in and now the soil runs. The sand production consumes 2 compost/s when running, so this should help prevent brown algae back ups for a while.

I had a little extra time for the power plant to turn on, and I used it to design my bus layout for the mall/science production. Do you remember this table? Forget it, its useless. One, why am I even thinking of making Advanced Circuits? Two, all the tier 3 buildings need aluminium and stuff that I do not want to be dealing with in a belt based base.
| Iron Plate (/s) | Copper Plate (/s) | Tin Plate (/s) | Solder (/s) | Lead Plate (/s) | Wood (/s) | |
|---|---|---|---|---|---|---|
| Science | 12 | 1.75 | 4 | |||
| Bus | 7.5 | 7.5 | 3.5 | 1 | 3.5 | 3.5 |
This is how the bus will look. Two wide belts, with two wide gaps in for undergrounds. This should produce every tier 2 building, with maybe one exception of Fish Tanks.
| Stone Brick | Wood | Stone | Clay Brick | Tin/Lead | Steel/Bronze | Iron | Iron | Copper | Copper | Basic Ciruits | Electronic Circuits |
|---|
Yeah, it seems minor, but having this written down, means I can allocate space to the whole set up, and just like that, I have the Basic Circuits built, at 3/s. And as I start thinking about putting in the space for Electronic Circuits, I remember that solder needs to be on the belt. Ugh. Out with the Tin/Lead, in with the Tin/Solder combo.

This also means I finally pay attention to Lead sorting. I'm using Rubtye sorting, so I have the joy of both nickel and slag to deal with. I'm just going to box them for now, future me can deal with those.


After getting solder and lead sorted, I head back to the belt to start electronic circuits. It's not pretty, its not fast at 1/s but it's enough to get by right now. I'd forgotten that carbon is needed for electronics, so coke is on the bus after taking a little tap off my smelting set up. Just waiting for the research to finish and then I'll mark this project as done.

With the foundations of a belt, its only time till all the things are automated. That'll probably happen next week, so come back and have a read. If you're enjoying this format, please consider subscribing, it is free and gives me a warm fuzzy feeling inside! For leaving feedback, catch me in the Angel's discord or leave you opinions below.
Playtime: 19:21:06